Overview
of the chapters and live demonstrations of examples from the chapters
Learn more about the
topics covered by the book and see live demonstrations of the exercises
Chapter
1
Introduction
This chapter introduces the reader to the objectives and scope of the
book. I outline what the reader will be able to accomplish by reading
this book and by working through the examples. This chapter also explains
prerequisites for using the book (i.e., a personal computer and an Internet
connection), and summarizes some useful terminology and concepts.
[PDF sample chapter]
[On-line quiz for chapter 1]
Chapter
2
Getting Started: A Step-by-Step Guide to Using a Web Server
In this chapter I discuss two ways to obtain access to a web server. The
first approach involves using a professional web hosting service. The
second alternative involves turning a standard PC into a web server. By
the end of the chapter, the reader should have his or her own web server.
[On-line quiz for chapter 2]
Chapter
3
HTML Basics: How to Make a Web Page from Scratch
In this chapter I explain how to create a web page in hypertext markup
language (HTML). I highlight some useful HTML codes for adjusting the
appearance of text (e.g., bold face, font size), inserting images and
links into web pages, and creating tables for organizing the placement
of text and images. By the end of this chapter, the reader should be able
to create a basic web page that can be viewed by anyone using the Internet.
[On-line quiz for chapter 3]
Live Demonstrations
These four pages simply illustrate the way some basic HTML codes appear
in your browser window.
example1.htm
Simple example of how text is displayed using HTML code.
example2.htm
Setting the title of the web page.
example3.htm
An example of how various HTML tags (e.g., <B>, <I>) are rendered
on a web page.
home.htm
An example of a "home page" that uses a variety of HTML techniques
covered by Chapter 3.
Chapter
4
HTML Forms: Collecting Research Data from Participants via the Internet
The objective of this chapter is to discuss HTML forms--ways of obtaining
input from users over the Internet. I discuss several HTML input devices
that are commonly used in web research: text boxes, radio buttons, checkboxes,
and pull-down menus. By the end of this chapter, the reader should be
able to create a basic web page that a research participant can use to
input responses.
[On-line quiz for chapter 4]
Live Demonstrations
examplesurvey1.htm
This page demonstrates several ways (e.g., checkboxes, selection menus,
and radio buttons) of collecting information from users on-line.
examplesurvey2.htm
This page illustrates the use of image maps. When the image is clicked,
the x, y coordinates of the clicked spot are sent to the researcher.
moodsurvey.htm
This page illustrates the use of HTML tables to format the presentation
of survey items.
Chapter
5
An Introduction to CGI Scripting: Using Perl to Automatically Save Response
Data to a File
This chapter provides an introduction to CGI programming in Perl. CGI
scripts are programs that run on the web server that can be used to process
a participant's data. To illustrate how to write CGI scripts, I walk the
user through a program designed to save response data from an online questionnaire
to a text file on the server. I also illustrate how text files can be
imported into popular statistical packages, such as SPSS, for data analysis.
Live Demonstrations
moodsurvey2.htm
This page uses the same mood survey discussed in Chapter 4, but the submitted
data are automatically processed and saved by the server.
Chapter
6
Providing Customized Feedback to Research Participants
One of the advantages of conducting psychological research online is that
it is possible to provide your participants with immediate feedback about
their scores. Moreover, it is possible to program a CGI script to analyze
the data on-the-fly and summarize the results for your participants as
part of the debriefing process. To illustrate these features, I walk the
reader through an example of an online questionnaire designed to measure
self-esteem. After the user submits his or her responses, the CGI script
computes the user's self-esteem score, and reports the average self-esteem
score for everyone who has taken the survey.
Live Demonstrations
self-esteem.htm
This page uses a simple self-esteem scale in order to illustrate the way
in which responses can be processed by the server in order to provide
the user with feedback.
self-esteem2.htm
This page uses a simple self-esteem scale in order to illustrate the way
in which responses can be processed by the server in order to provide
the user with feedback. The CGI script that processes the data provides
feedback to the user regarding his or her self-esteem score.
self-esteem3.htm
This page uses a simple self-esteem scale in order to illustrate the way
in which responses can be processed by the server in order to provide
the user with feedback. The CGI script that processes the data provides
feedback to the user regarding his or her self-esteem score. It also analyzes
the data from the larger sample and provides the average self-esteem score
for participants.
self-esteem4.htm
This page uses
a simple self-esteem scale in order to illustrate the way in which responses
can be processed by the server in order to provide the user with feedback.
he CGI script that processes the data provides feedback to the user regarding
his or her self-esteem score. It also analyzes the data from the larger
sample and provides the average self-esteem score for participants, along
with feedback on whether the user is above or below the mean.
Chapter
7
Randomizing the Order of Stimuli
In many research contexts it is necessary to randomize the order in which
stimuli are presented. In this chapter, I explain how to implement randomization
in CGI scripts. As an example, I build on the self-esteem questionnaire
introduced in Chapter 6, showing how the order in which the items are
presented can be randomized without losing the ability to process or store
the data in an organized manner.
Live Demonstrations
randesteem1.pl
This page illustrates the use of randomization processes in Perl to present
the self-esteem items discussed in Chapter 6 in a random order for each
user. Despite the random presentation order, the data are appropriately
processed and saved by the server.
fornextexample1.pl
This page illustrates the way in which for-next loops operate in Perl.
fornextexample2.pl
This page illustrates the way in which index values can be used within
a loop to designate elements of a variable array.
randexample.pl
This page illustrates the use of randomization processes in Perl to present
image-based stimuli for each user.
randesteem2.pl
Like randesteem.pl, this page uses randomization to present self-esteem
items. However, this page randomly samples 5 items from a larger pool
of 10 items.
Chapter
8
Random Assignment of Participants to Conditions
Building on the randomization techniques discussed in Chapter 7, in this
chapter I explain how to randomly assign participants to different conditions
of an online experiment.
Live Demonstrations
randassign.pl
This page randomly assigns users to one of two conditions (by redirecting
them to one of two web pages) as a demonstration of random assingment
to conditions in Perl. Despite random assignment, the data are appropriately
processed and saved by the server.
randassign2.pl
This page randomly
assigns users to one of two conditions as a demonstration of random assingment
to conditions in Perl. Unlike the previous script, this one does not redirect
the user to a separate webpage. Instead, this one script is responsible
for the random assignment and for presenting the stimuli. Despite random
assignment, the data are appropriately processed and saved by the server.
Chapter
9
Using Multiple Web Pages in Research: Carrying Responses Forward from
One Page to the Next
There are many research situations in which it is necessary to present
stimuli or sets of stimuli on separate web pages. However, because the
relationship between a web server and a web user is stateless (i.e., there
is no natural "memory" for the interaction once a single transaction is
complete), various "tricks" need to be employed to carry response data
from one page to the next across a single research session. This chapter
discusses the use of hidden tags as a way to pass data from one page to
the next. Several examples are provided that help to illustrate the effective
use of this technique.
Live Demonstrations
multiform1.pl
This page illustrates a method for presenting a separate item/stimulus
per page. The program uses "hidden tags" in order to pass the
responses from one page to the next. This transmission of information
takes place beneath the surface and does not interfere with the user's
experience.
randmultiform1.pl
This page is a more complex version of multiform.pl. Again, each item
is presented on a separate page. However, the order in which the items
is presented is randomized. Despite the random presentation order and
the use of separate pages, the data are appropriately processed and saved
by the server.
randmultiform3.pl
This example is similar to the previous, except that it employs an image
map as a submit button. As a consequence, the user can click once along
a continuous scale both to record his or her response and to advance to
the next question.
Chapter
10
Using Conditional Branching Structures: An Example of "Skip Patterns"
in Survey Research
There are many situations in which it is useful to make the delivery of
stimuli contingent upon the user's responses to previously presented stimuli.
In this chapter I explain how to create conditional branching structures
in a CGI program. To illustrate these techniques, I draw on an example
using "skip patterns" in survey research in which certain questions are
presented to the participant (e.g., "How many children do you have?")
only if the participant has responded in specific ways to previous questions
(e.g., "Do you have children?").
Live Demonstrations
skippatterns.pl
This page illustrates the way skip patterns can be implemented by Perl.
The questions the user receives depend on his or her answers to previous
questions.
Chapter
11
Advanced Feedback: Summarizing Data with Bar Graphs and Two-Dimensional
Plots
Participants often find it rewarding to see the results of the study summarized
graphically. In this chapter I explain techniques for summarizing research
results on-the-fly using bar graphs and two-dimensional coordinate plots.
Live Demonstrations
graphdemobar.pl
This page is an interface to illustrate the graphbar.pl program. graphbar.pl
takes the means for a 2 X 2 experiment entered on this page and plots
them as a bar graph.
graphdemo2d.pl
This page is an interface to illustrate the graph2d.pl program. graph2d.pl
takes a person's scores on two variables and plots the individual's location
in two-dimensional space.
graphdemo2dsimple.pl
This page is an interface to illustrate the graph2dsimple.pl program.
graph2dsimple.pl takes a person's scores on two variables and plots the
individual's location in two-dimensional space, without using image files.
Chapter
12
Tracking Participants over Multiple Sessions: PINs, Passwords, and Menus
Some research situations may require participation on the part of the
subject over multiple sessions. In this chapter I explain how to implement
personal identification numbers (PINs) and passwords to track a subject's
data over time.
Live Demonstrations
pindemo1.pl
This page illustrates a general method for implementing logins and passwords.
In addition, this page illustrates a method that allows the same user
to complete different questionnaires for the same study at different times.
This can be used for time-intensive studies, or for longitudinal research.
Chapter
13
Measuring Response Times
Many psychologists measure response times as a way to make inferences
about psychological processes. In this chapter I discuss the contexts
in which response times can and cannot be measured effectively over the
internet. Several examples are provided to illustrate ways to assess response
times online.
Live Demonstrations
rtdemo1.pl
This page illustrates a basic method for assessing reaction times on-line.
This particular program does not involve randomization, nor does it analyze
the data from the sample at large.
rtdemo2.pl
This page builds on rtdemo1.pl by analyzing the data from the sample at
large as part of the feedback page.
rtdemorand1.pl
This page builds on rtdemo2.pl by randomizing the order of the stimuli.
Despite randomization, the method enables the reaction times to be computed
and saved appropriately.
Chapter
14
Additional Applications of Perl: Discussion Forums and Scored Tests
Many of the techniques discussed in this book can be applied to teaching
contexts. Because many research psychologists also teach, I illustrate
explicitly how CGI programs can be used to enhance one's teaching experience.
Specifically, I explain how to create an online discussion forum (i.e.,
a web page on which users can post and discuss questions and ideas). I
also explain how to create online multiple-choice quizzes that are automatically
graded by the server and automatically track which students have taken
the quiz and their respective scores.
Live Demonstrations
forumdiscussion.pl
This page illustrates the construction and use of internet forums. forumdiscussion.pl
is the main page, but each of the other "forum" scripts is activated
at different stages of forum use.
onlinequiz.pl
This page illustrates the way Perl can be used to create on-line quizes
that (a) randomly select items from a larger data bank, (b) randomize
the order of the items presented, (c) automatically grades the quiz and
provies feedback, and (d) save the respones.
Chapter
15
Wrapping it Up
The purpose of this chapter is to discuss a variety of miscellaneous,
but important, topics concerning Internet research. These topics include
ethical concerns, server maintenance, security, sampling issues, participant
drop out, data quality control, and web design.
R. Chris Fraley |
http://www.uic.edu/~fraley
|